Pack textures into color channels with one click.
The easiest way to combine multiple textures in one image.
Add three different black and white textures and create an ORM texture or other with one click.
With this free tool you can create performant textures in seconds using color channels.
Windows, MacOS, Linux – free
How it works
Texture Channel Packer
Texture Channel Packer is free tool with which you can combine up to three textures and create ORM textures in seconds, among others. Three black and white textures are embedded in the color channels of an RGB image (red, green, blue). This makes very performant textures possible, because you replace three textures with one.
Basically, any kind of texture can be imported.
However, black and white (grayscale) textures should be used, such as:
Ambient Occlusion, Roughness, Metallic, Displacement, Bumb or similar.
The following file formats are supported in both import and export:
JPG, PNG, TIFF, TGA and BMP.
Windows 64-bit, Linux and MacOS.
No. The textures you convert and export are of course not subject to any license or restriction. Have fun using them!
This application was created for game developers, especially for the DerSky community, so that you can easily and quickly convert e.g. from websites that offer free textures to ORM textures (Occlusion, Roughness, Metallic).
If you want you can donate me a coffee by clicking on the donation link at the top of the page.
Have fun using it!
Correct, you can download the application and click on the “TextureChannelPacker.exe” without further ado. After that the application will be started and is ready to use.
Import your converted ORM / RGB image texture. Double-click on the imported texture in the Unreal Engine and search for “sRGB” in the right “Details” panel.
Uncheck “sRGB” and click save in the upper left corner. The texture should now be displayed correctly. In your material you can now paste the texture. It should have the type “Linear Color”. Now use the R,G,B outputs of the texture node and connect them to the respective material inputs. Example: For an ORM texture the RED output is connected to Ambient Occlusion, the GREEN output to Roughness and the BLUE output to Metallic.
Change the file extension from .tif to .tiff .
Now everything should work as usual.
This application was created primarily for the DerSky community. Thanks to all DerSky supporters and viewers, as well as to the programmer Gabriel Hernández.
Design / Planning